3DS命令集汇 冯 翎 1995-01-06 一、二维造型模块 (一)Create(制作) Line(线段) Freehand(手画) Draw(拖,拉)*Setting(设置) Arc(弧) Quad(四边形) Circle(圆) Ellipse(椭圆) N-Gon(N边形) Flat(平面化) Circular(圆化) #Sides(边数) Text(文本) Font(字体) Enter(输入) Place(区域) Copy(复制) Open(打开) Close(关闭) Connect(连接) Polyconnect(多边形间顶点连接) Outline(画出轮廓) Boolean(布尔运算) (二)Select(选择) Vertex(顶点) Single(单选) Quad(四边形选) Fence(多边形选) Circle(圆选) Polygon(多边形) Single(单选) Quad(四边形选) Circle(圆选) Windows(窗口区域) Crossing(区域交叉) All(全选) None(全部取消) Invert(转换选择) (三)Modify(修改) Vertex(顶点) Move(移动)Rotate(旋转)Scale(定比例) Skew(扭动)Adjust(调整)Linear(直线化) Curve(弯曲)Weld(接合)Delete(删除) Segment(线段) Adjust(调整)Linear(直线化)Curve(弯曲) Break(分断)Refine(改进)Delete(删除) Polygon(多边形) Move(移动)Rotate(旋转)Scale(定比例) Skew(扭动)Mirror(镜反射)Adjust(调整) Linear(直线化)Curve(弯曲)Delete(删除) Axis(轴) Place(放置)Center(中心)Show(显示) Hide(隐形)Home(回复) (四)Shape(图形) Assign(定义) All(全部定义) None(全部取消) Hook(钩点) Place(定位) Center(中心) Show(显示) Hide(隐形) Home(回复) Check(检查) Steps(步幅) (五)Display(显示) First(第一顶点) Choose(选择)On(显示)Off(不显示) Tape(卷尺) Move(移动)Find(寻找)Show(显示) Hide(隐闭)Toggle Vsnap(打开节点捕捉) 3D-Display(三维显示) Choose(选择)On(开)Off(闭) Freeze(冻结) Polygon(多边形)All(全部)None(全不) 二、三维放样模块 (一)Shapes(图形) Get(获取) Shaper(从二维模块)Disk(从磁盘) Level(外一层次) Put(放置) 同上 Pick(选择) Move(移动) Rotate(旋转) Scale(定比例) Compare(比较) Center(中心) Align(对准) Left(左)Right(右) Delete(删除) Steps(步幅) (二)Path(路径) Get(获取) Shaper(从二维模块)Disk(从磁盘) Put(放置) Move Vertex(移动顶点) Move Path(移动路径) Insert Vertex(插入顶点) 2D Scale(二维缩放) 3D Scale(三维缩放) Skew(扭动) Mirror(镜象) Refine(改进) Surfrev(旋转表面) Helix(螺旋形) Rotate(旋转) Default(系统设定角度) Straighten(拉直) Default Path(系统设定路径) Open(开放) Delete Vertex(删除顶点) Steps(步幅) (三)Deform(变形) Scale(确定比例) Move(移动)Insert(插入)Refine(改进) Delete(删除)Limits(界限)Reset(重新设定) Swap(交换) On(打开)Off(关闭) Twist(扭转) Move(移动)Insert(插入)Refine(改进) Delete(删除)Limits(界限)Reset(重新设定) Teeter(跷跷板式转动) Move(移动)Insert(插入)Refine(改进) Delete(删除)Limits(界限)Reset(重新设定) Swap(交换)Symmetry(对称) Bevel(斜切) Move(移动)Insert(插入)Refine(改进) Delete(删除)Limits(界限)Reset(重新设定) Fit(适配) Get(获取) Shaper(从二维模块)Disk(从磁盘) Put(放置)Refine(改进)Reset(重新设定) Swap(交换)Symmetry(对称) On(打开)Off(关闭) Preview(预观) (四)3D Display(三维显示) Choose(选择) On(接通) Off(关闭) Const(结构) Place(放置)Show(显示) Hide(隐闭)Home(复位) Tape(卷尺) Move(移动)Find(找到)Show(显示) Hide(隐闭)Toggle Vsnap(顶点捕捉) Speed Fastdraw(快速绘制)Fulldraw(全绘制) Set-fast(设定快速绘制) (五)Object(物体) Make(制作) Preview(预观) 三、三维编辑模块 (一)Create(制作) Box(立方体) Lsphere(经纬球体) Faceted(有小面的)Smoothed(平滑的) Values(重设) Gsphere(三维球体) 同上 Hemisph(半球体) 同上 Cylinder(柱体) 同上 Tube(圆管) 同上 Torus(圆环) 同上 Cone(圆锥) 同上 Vertex(节点) Face(面) Build(建造)Copy(复制)Extrude(拉伸) Detach(分离)Tessellate(重新划分) Element(元素) Copy(复制)Detach(分离) Tessellate(重新划分)Explode(分解) Object(物体) Copy(复制)Attach(合并) Tessellate(重新划分) Get Shape(获得造形)Boolean(布尔运算) Array(阵列拷贝) Linear(线形)Redial(环形) Move(移动)Rotate(旋转) (二)Select(选择) Vertex(顶点) Single(单选)Quad(四方选) Fence(多边形选)Circle(圆选) Face(面) Single(单选)Quad(四方选) Fence(多边形选)Circle(圆选) Window(窗口选)Crossing(栏选) Elemment(元素) Object(物体) Single(单选)Quad(四方选) Fence(多边形选)Circle(圆选) Window(窗口选)By name(据名称) By color(据颜色) All(全选) None(全放弃) Invert(反转) (三)Modify(修改) Vertex(顶点) Move(移动)Rotate(旋转) 2d scale(二维缩放)3d scale(三维缩放) Skew(扭曲)Mirror(镜像)Bend(弯曲) Taper(斜切)Weld(焊接) Align(对齐)Delete(删除) Edge(边缘) Divide(等分)Turn(转动) Visible(可见的)Invisible(不可见的) Auto Edge(自选设边)Delete(删除) Face(面) Move(移动)Rotate(旋转) 2d scale(二维缩放)3d scale(三维缩放) Skew(扭曲) Mirror(镜像)Bend(弯曲) Taper(斜切)Collapse(塌陷) Align(对齐)Delete(删除) Element(元素) 除Collapse外同上 Object(物体) Move(移动)Rotate(旋转) 2d scale(二维缩放)3d scale(三维缩放) Skew(扭曲)Mirror(镜像) Bend(弯曲)Taper(斜切) Align(对齐)Attributes(属性) Reset(复位)Delete(删除) Change Color(改变颜色) Get Color(获得颜色) Axis(轴) Place(放置)Align(对齐)Show(显示) Hide(隐藏)Home(恢复) (四)Surface(表面) Material(材料) Choose(选择)Acquire(获取) Show(显示)Rename(更名) Get library(装入材质库) Make library(制作材质库) Assign(赋值) Face(面)Element(元素) Object(物体)By name(据名称) By color(据颜色)Update(替代) Assign(赋值) Clear group(清除组) Box(立方体) Assign(赋值)Modify(修改) Acquire(获取) Smoothing(平滑) Group(组)Acquire(获取) Show(显示)Face(面) Element(元素) Assign(赋值) Clear group(清除组) Clear all(全部消除) Auto smooth(自动平滑) Object(物体) 同上 Normals(法线) Face flip(法线面翻转) Element flip(元素翻转) Object flip(物体翻转) Object unify(物体一致) Mapping(贴图) Type(类型) Planar(平面形) Cylindrical(圆柱形) Spherical(球形) Adjust(调整) Find(寻找)Move(移动) Rotate(旋转)Scale(定比例) Regon fit(区域匹配) Bitmap fit(位图匹配) View align(图标旋转) Face align(面旋转)Center(置中心) Tille(取得图标) Reset(重置) Apply obj(赋于物体)Apply elem(赋于元素) Reset(重置) (五)Lights(灯光) Ambient(环境光) Omni(泛光) Create(制作)Move(移动) Place hilite(高光放置)Hotspot(射点) Falloff(落点)Roll(旋转) Dolly(推拉)Adjust(调整) Aspect(长宽比)Bitmap fit(位图匹配) Ranges(范围)Delete(删除) (六)Cameras(照像机) Create(制作)-Move(移动)-Roll(旋转) FOV(视野)-Dolly(推拉)-Perspective(透视) Adjust(调整)-Ranges(范围)-Delete(删除) (七)Render(着色) RenderView(着色视图)-RenderRegion(区域着色) Blowup(剪裁放大)-Object(物体) Last(重复着色) Setup(设置) Atmosphere(大气环境)Background(背景) Configure(配置)Options(选项) Shadows(阴影) Make CUB(生成立方体反射贴图) View(观看) Image(图像)Filc(Filc动画) Last(最后图像)Save last(存最后图像) (八)Display(显示) User View(用户显示) Align(对准)Choose(选择)Place(放置) Show(显示)Hide(隐闭) Hide(隐闭) Face(面)Element(元素)Object(物体) All by name(全部据名称) By color(据颜色) Light(灯光)Cameras(照像机) Unhide(恢复隐闭) 同上 Geometry(几何形) See Thru(显示边)Backface(背面) All lines(所有线)Edges only(只显边缘) Vert Dots(节点点标)Vert ticks(显示顶点) Full detail(全部细节)Box(立方体方式) Const(结构) Place(放置)Show(显示) Hide(隐闭)Home(恢复) Tape(卷尺) Move(移动)Find(寻找)Show(显示) Hide(隐闭)Toggle-Vsnap(顶点捕捉) Speed(速度) Fastdraw(快绘)Fulldraw(细绘) Setfast(快绘设定)By name(据名称) By color(据颜色)Object(物体) Freeze(冻结) By name(据名称)By color(据颜色) Object(物体) 四、关键帧模块 (一)Hierarchy(分层) Link(连接)-Unlink(打开连接) Link info(连接信息)-Place pivot(放置中枢) Object pivot(物体中枢)-Center pivot(中心中枢) Create(制作)-Dummy(虚拟)-Dup Links(复制连接) Dup Branches(复制分支) Inherit links(继承连接)-Show Tree(显示树) Loop track(循环轨迹)-Copy track(复制轨迹) (二)Object(物体) Move(移动)-Rotate(旋转) Rotate Abs(定旋转轴)-Scale(定比例) Squash(压挤) Morph(变形) Assign(定义)Options(选项) Show path(显示路径) Snapshot(生成新物体) Delete(删除) Tracks(轨迹) Loop(循环)Copy(拷贝) Reverse(反转) File Insert(文件插入) Attributes(属性) Motion Blur(动态模糊) (三)Lights(灯亮) Ambient(环境光) Omni(泛光灯) Create(制作)Move(移动) Place Hilite(高光放置)Adjust(调整) Show Path(显示路径)Delete(删除) Spot(聚光) Create(制作)Move(移动) Place Hilite(高光放置)Hotspot(射点) Falloff(落点)Roll(转动) Dolly(沿轴调整)Adjust(调整) Show Path(显示路径)Delete(删除) Tracks(轨迹) Loop(循环演示)Copy(复制) Reverse(颠倒)File Insert(文件插入) (四)Cameras(照像机) Create(制作)-Move(移动)-Roll(旋转) FOV(视野)-Dolly(移摄)-Perspective(透视) Adjust(调整)-Show-path(显示路径)-Delete(删除) Tracks(轨迹) Loop(循环显示)Copy(复制) Reverse(反转)File Insert(文件插入0) (五)Path(路径) Get(获取) Shaper(从二维模块)Lofter(从放样模块) Disk(从磁盘) Show-Hide(显示隐闭) Hide all(隐闭全部) Follow(跟随) Move key(移动键) Add key(添加键) Delete key(删除键) Adjust TCB(调整TCB) Tension(张力)Continuity(连续性) Bios(位移) Adjust(调整) Key Time(键时间)Ease To(进入) Ease from(离开) (六)Preview(预视) Make(制作)-Play(播放) View File(播放文件) Set-speed(设定速度)-Save(存放) (七)Renderver(着色) Render view(视图)-Render Region(区域) Render Blowup(放大)-Render object(物体) Render last(最末幅)-Video post(视频通道对话) Setup(设定) Atmosphere(环境)Background(背景) Configure(配置)Options(选项) Shadows(阴影) Make CUB(做CUB文件)Make VUE(做VUE文件) View(观看) Image(Image文件)Flie(File文件) Last(最后一幅)Save last(存最后一幅) VTR control(录象机控制) VTR setup(录象机设置) Set inpoint(设定入点) Control(控制)Record(记录) Disk-to-VTR(磁盘到录象机) (八)Display(显示) Hide(隐藏) Object(物体)All(全部) By name(据名字)By color(据颜色) Lights(灯光)Cameras(照像机) Unhide(恢复隐藏) 同上 Geometry(几何图形) See thru(边界线)Backface(面) Full detail(线框)Box(边框) Constr(结构平面) Place(放置)Show(显示) Hide(隐藏)Home(恢复设定) Tape(卷尺) Move(移动)Find(寻找)Show(显示) Hide(隐藏)Toggle Vsnap(顶点捕捉) Freeze(冻结) By name(据名称)By color(据颜色) Object(物体) (九)Time(时间) Go to frame(改变帧) Total frame(画帧总数) Define segment(确定片段) Scale segment(设定片段比例)